
naja jedenfalls klappt es jetzt danke für die antworten
addhook("kill","pb_kill") function pb_kill(killer,victim,weapon) if (os.clock()-pb_timer[killer])>30 then pb_level[killer]=0; end level=pb_level[killer] level=level+1 pb_level[killer]=level pb_timer[killer]=os.clock() if (pb_fblood==0) then pb_fblood=1 parse("sv_sound \"public/firstblood.wav\""); msg ("©255255255"..player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!@C") end if (weapon==51) then parse("sv_sound \"public/nade.wav\""); msg ("©255255255"..player(killer,"name").." NADE "..player(victim,"name").."!@C") end if (weapon==50) then parse("sv_sound \"public/knife.wav\""); msg ("©255255255"..player(killer,"name").." HUMILIATED "..player(victim,"name").."!@C") else if (level==1) then elseif (level==2) then parse("sv_sound \"public/doublekill.wav\""); msg ("©255255255"..player(killer,"name").." made a Doublekill!@C") elseif (level==3) then parse("sv_sound \"public/triplekill.wav\"") msg ("©255255255"..player(killer,"name").." made a Triplekill!@C") elseif (level==4) then parse("sv_sound \"public/multikill.wav\"") msg ("©255255255"..player(killer,"name").." made an MULTIKILL!@C") elseif (level==5) then parse("sv_sound \"public/ultrakill.wav\"") msg ("©255255255"..player(killer,"name").." made a ULTRAKILL!@C") elseif (level==6) then parse("sv_sound \"public/monsterkill.wav\"") msg ("©255255255"..player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!@C") elseif (level==7) then parse("sv_sound \"utsfx/godlike.wav\"") msg ("©175174173"..player(killer,"name").." is GODLIKE!@C") else parse("sv_sound \"public/unstoppable.wav\"") msg ("©255255255"..player(killer,"name").." made a UNSTOPPABLE! "..level.." KILLS!@C") end end end
addhook("kill","pb_kill") function pb_kill(killer,victim,weapon) if (os.clock()-pb_timer[killer])>30 then pb_level[killer]=0; end level=pb_level[killer] level=level+1 pb_level[killer]=level pb_level[victim]=0 pb_timer[killer]=os.clock() if (pb_fblood==0) then pb_fblood=1 parse("sv_sound \"public/firstblood.wav\""); msg ("©255255255"..player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!@C") end if (weapon==51) then parse("sv_sound \"public/nade.wav\""); msg ("©255255255"..player(killer,"name").." NADE "..player(victim,"name").."!@C") end if (weapon==50) then parse("sv_sound \"public/knife.wav\""); msg ("©255255255"..player(killer,"name").." HUMILIATED "..player(victim,"name").."!@C") else if (level==1) then elseif (level==2) then parse("sv_sound \"public/doublekill.wav\""); msg ("©255255255"..player(killer,"name").." made a Doublekill!@C") elseif (level==3) then parse("sv_sound \"public/triplekill.wav\"") msg ("©255255255"..player(killer,"name").." made a Triplekill!@C") elseif (level==4) then parse("sv_sound \"public/multikill.wav\"") msg ("©255255255"..player(killer,"name").." made an MULTIKILL!@C") elseif (level==5) then parse("sv_sound \"public/ultrakill.wav\"") msg ("©255255255"..player(killer,"name").." made a ULTRAKILL!@C") elseif (level==6) then parse("sv_sound \"public/monsterkill.wav\"") msg ("©255255255"..player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!@C") elseif (level==7) then parse("sv_sound \"utsfx/godlike.wav\"") msg ("©175174173"..player(killer,"name").." is GODLIKE!@C") else parse("sv_sound \"public/unstoppable.wav\"") msg ("©255255255"..player(killer,"name").." made a UNSTOPPABLE! "..level.." KILLS!@C") end end end