
@DC wäre das nich eigentlich nen Worklog Kommentar wert?
edited 2×, last 17.11.06 08:32:42 pm
on:start {
addstate "unit",1,1;
timer 0,10000,1,"stopbleeding";
}
on:stopbleeding {
freestate "unit",1,1;
}
on:start {
addstate "unit",1,1;
statevalue "unit",1,1,0;
timer 0,10000,1,"stopbleeding";
}
on:stopbleeding {
freestate "unit",1,1;
}
on:trigger {
damage "unit",1,1;
}