I know I can disable friendly fire with

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--FRIENDLY FIRE ON TURRET addhook("objectdamage","turretDamageFriendly") function turretDamageFriendly(oid,damage,player) if damage > 0 then --if damage is higher than 0 if object(oid,"type") == 7 then --if dyn. object id is 7 (turret) if player(id,"team") == 2 then --if it is CT player damaging return 1 --don't damage building end end end end