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if sample==nil then sample={} end
sample.classes={}
function initArray(m)
local array = {}
for i = 1, m do
array[i]=0
end
return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
menu(id,"IQ Menü,Nichts|0 Fähigkeit,Dummkopf|Langsam 3000$,Helle-Birne|Normal 9000$,Einstein|Mr.Perfekt 12000$")
end
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
sample.classes.classmenu(id)
end
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
if (menu=="IQ Menü") then
if (sel>=1 and sel<=6) then
sample.classes.class[id]=sel
if (player(id,"health")>0) then
parse("killplayer "..id)
end
end
end
end
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
if (sample.classes.class[id]<=1) then
parse ("setmaxhealth "..id.." 50")
end
if (sample.classes.class[id]<=2) then
parse ("setmaxhealth "..id.." 250")
parse ("speedmod "..id.." -7")
parse ("setmoney "..id.." "..player(id,"money")>=-3000)
parse ("equip "..id.." 82")
end
if (sample.classes.class[id]<=3) then
parse ("setmaxhealth "..id.." 125")
parse ("speedmod "..id.." 3")
parse ("setmoney "..id.." "..player(id,"money")>=-9000)
end
if (sample.classes.class[id]<=4) then
parse ("setmaxhealth "..id.." 62")
parse ("speedmod "..id.." 8")
parse ("setmoney "..id.." "..player(id,"money")>=-12000)
end
end
addhook("buy","sample.classes.buy")
function sample.classes.buy()
return 1
end