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NPCs[20].func = function(npc, id, words, state)
if words == "hi" then
NPCspeak(npc, "Welcome Do you want enter a Dungeon ?")
PLAYERS[id].tmp.npcstate = {npc, 1}
elseif state == 1 then
if words=="no" then
NPCspeak(npc, "Bye then.")
PLAYERS[id].tmp.npcstate = {npc, 0}
elseif words == "yes" then
NPCspeak(npc, "Dungeons :")
NPCspeak(npc, "[1] <- Lvl 30-50")
NPCspeak(npc, "[2] <- Lvl 55-75")
NPCspeak(npc, "[3] <- Lvl 80-100")
PLAYERS[id].tmp.npcstate = {npc, 2}
end
elseif state == 2 then
if words == "anywhere" or words == "nowhere" then
NPCspeak(npc, "Bye then.")
PLAYERS[id].tmp.npcstate = {npc, 0}
elseif words == "1" then
NPCspeak(npc, "So you want to Lvl 30-50 Dungeon ?")
NPCspeak(npc, "It's cost only 20.000$.")
NPCspeak(npc, "Do you want teleport ?")
PLAYERS[id].tmp.npcstate = {npc, 3}
elseif words == "2" then
NPCspeak(npc, "So you want to Lvl 55-75 Dungeon ?")
NPCspeak(npc, "It's cost only 40.000$.")
NPCspeak(npc, "Do you want teleport ?")
PLAYERS[id].tmp.npcstate = {npc, 4}
elseif words == "3" then
NPCspeak(npc, "So you want to Lvl 80-100 Dungeon ?")
NPCspeak(npc, "It's cost only 100.000$.")
NPCspeak(npc, "Do you want teleport ?")
PLAYERS[id].tmp.npcstate = {npc, 5}
end
elseif state == 3 then
if words == "no" then
NPCspeak(npc, "Bye then.")
PLAYERS[id].tmp.npcstate = {npc, 0}
elseif words == "yes" then
if addmoney(id,-20000) then
NPCspeak(npc, "Have Fun !!!")
parse('setpos '..id..' 6000 6035')
PLAYERS[id].tmp.npcstate = {npc, 0}
else
NPCspeak(npc, "You don't have enought money bye !")
PLAYERS[id].tmp.npcstate = {npc, 0}
end
end
elseif state == 4 then
if words == "no" then
NPCspeak(npc, "Bye then.")
PLAYERS[id].tmp.npcstate = {npc, 0}
elseif words == "yes" then
if addmoney(id,-40000) then
NPCspeak(npc, "Have Fun !!!")
parse('setpos '..id..' 5742 5043')
PLAYERS[id].tmp.npcstate = {npc, 0}
else
NPCspeak(npc, "You don't have enought money bye !")
PLAYERS[id].tmp.npcstate = {npc, 0}
end
end
elseif state == 5 then
if words == "no" then
NPCspeak(npc, "Bye then.")
PLAYERS[id].tmp.npcstate = {npc, 0}
elseif words == "yes" then
if addmoney(id,-100000) then
NPCspeak(npc, "Have Fun !!!")
parse('setpos '..id..' 5904 4020')
PLAYERS[id].tmp.npcstate = {npc, 0}
else
NPCspeak(npc, "You don't have enought money bye !")
PLAYERS[id].tmp.npcstate = {npc, 0}
end
end
end
end